A Dimension in Ruin
A Dimension in Ruin
(Set 5) The Dimension That Disappeared
(Set 5) The Dimension That Disappeared
1
Card #: 1
Rare
First
No
Symmetry
All creature types except Chrono deal 1 less damage during battle this turn. You may destroy 1 energy in play.
Thai Vo
Blossom Avail
Blossom Avail
(Set 2) Galaxy Tides
(Set 2) Galaxy Tides
1
Card #: 1
Rare
First
No
Symmetry
If you have less Life Points than your opponent and don't have any creatures on the field, summon 1 Uncommon creature from your graveyard with 2 energy on it.
COCOs
Manuscript of the Archivist
Manuscript of the Archivist
(Set 6) Threshold of Time
(Set 6) Threshold of Time
1
Card #: 1
Rare
First
No
Symmetry
Pay 1 Life Point. Your Archive creatures don't lose energy during battle this turn.
Yosi Saputra
Roaring Sanctuary
Roaring Sanctuary
(Set 4) Converging Chasms
(Set 4) Converging Chasms
1
Card #: 1
Rare
First
No
Symmetry
Pay 1 Life Point. Each player may look through their Main Deck and select 1 card to add to their hand. Then, each player shuffles their Main Deck.
B.A. Miller
Vanquish, Reverser of Time
Vanquish, Reverser of Time
(Set 3) Crystal Forge
(Set 3) Crystal Forge
1
Card #: 1
Rare
First
No
Creature
Treefolk
Luminescent Chance
When this creature is revealed by a card effect, look through each opponent's Main Deck. Choose 1 card from it and send it to their graveyard. Then, shuffle their Main Deck and draw 1 energy from your Energy Deck.
Pradipta Candra

■ If you reveal a Vanquish, Reverser of Time due to Mortarbloom Liege's "Clarity Cannon" Ability, Vanquish's "Luminescent Chance" Ability allows you to send a card from your opponent's Main Deck to their graveyard; you MAY select one of the two cards being revealed from the "Clarity Cannon" Ability as those cards are still considered part of their Main Deck while they are being revealed;

Canyon of Secrets
Canyon of Secrets
(Set 6) Threshold of Time
(Set 6) Threshold of Time
2
Card #: 2
Rare
First
No
Symmetry
Target 1 of your Machines in play and rebuild it, even if it and the rebuild target have already been rebuilt this turn. (Send it to the graveyard and replace it with one of your Machines from a zone that is viewable by you.)
Thai Vo
Chronological Relapse
Chronological Relapse
(Set 5) The Dimension That Disappeared
(Set 5) The Dimension That Disappeared
2
Card #: 2
Rare
First
No
Symmetry
If you have 3 Life Points or less, target 1 symmetry card from a player's graveyard and play it immediately (you must still pay any costs).
A.Gvin

■ When this card is played, the owner declares which graveyard and card they are targeting with its effect;

■ Because this card's effect says, "immediately", any responses must be played before this card begins resolving; players are unable to respond to the card that this card targets;

           [NEW]  - If the symmetry targeted by Relapse stays in play after resolution (Chains, Stellarfalls, Fractured Portals, etc.) and that card becomes frozen, it activates under the owner's control when it unfreezes;

■ This card's effect states that you "play" the target card from a graveyard, which means, if resolved, that the target card comes out of the graveyard and into play during the course of its resolution;

■ This card cannot play a symmetry card from a graveyard that is freeze-locked by Vanciere the Future Phenomenon since the target card technically cannot leave the frozen graveyard;

Forest of Crags
Forest of Crags
(Set 2) Galaxy Tides
(Set 2) Galaxy Tides
2
Card #: 2
Rare
First
No
Symmetry
Pay 1 energy. Look through your Main Deck and select 1 card. Shuffle your Main Deck and place the selected card on top.
André Martinez
Harbinger Mushroom
Harbinger Mushroom
(Set 3) Crystal Forge
(Set 3) Crystal Forge
2
Card #: 2
Rare
First
No
Creature
Mushfolk
Treacherous Plunder
When this creature is revealed by a card effect, each opponent loses 1 Life Point. Then, draw 1 energy from your Energy Deck.
Hoang Tran

■ This creature's Ability deals 2 damage to the opposing team in 2v2 format whenever it's revealed, since it specifies "each opponent".

Shardveil's Onrush
Shardveil's Onrush
(Set 4) Converging Chasms
(Set 4) Converging Chasms
2
Card #: 2
Rare
First
No
Symmetry
Pay 1 energy. Freeze all 1-energy creatures on the field. (Frozen creatures cannot attack and are flipped face-up at the end of the owner's next turn.)
B.A. Miller
Carcery the Chemical Oddity
Carcery the Chemical Oddity
(Set 3) Crystal Forge
(Set 3) Crystal Forge
3
Card #: 3
Rare
First
No
Creature
Treefolk
Energy Heartpulse
When this creature is put into play, destroy 1 Common, Uncommon, and Rare Treefolk or Mushfolk on your field along with all energy attached to them (if you cannot, you lose 2 Life Points). Then, your opponent loses Life Points equal to the amount of energy destroyed.
Pradipta Candra

■ When this creature enters play (whether by summon, symmetry effect, switch effect, etc.), its Ability triggers immediately, but symmetry cards can be played in response to its Ability before it begins resolving;

■ You must have at least 1 of all three Rarities (Common, Uncommon, Rare) on your field in order to blow up their energy and cause direct damage to your opponent's Life Points;

          - If you do not meet all of the conditions (i.e. missing only 1 Rarity), you lose 2 Life Points when this creature enters play;

          - You cannot use this creature's Ability if you do not meet all of the Ability's requirements;

■ Carcery's "Energy Heartpulse" Ability is an all-or-nothing effect: you cannot pick and choose how many energies from each creature to explode for the effect;

■ If you have more than 1 creature of a certain Rarity in play when this Ability triggers, you may choose which of your creatures to use as part of this Ability's effect;

          - Due to the wording, you cannot choose multiple creatures of the same Rarity for this effect, it must be exactly one of each Rarity;

          - Carcery the Chemical Oddity can choose itself to meet the Rare requirement as part of its Ability since it is a 3-star Rare and it is counted as being 'in play' when it hits the table;

Everdrift Islands
Everdrift Islands
(Set 2) Galaxy Tides
(Set 2) Galaxy Tides
3
Card #: 3
Rare
First
No
Symmetry
Each Common creature in play gains 1 energy.
André Martinez
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