■ If you reveal a Vanquish, Reverser of Time due to Mortarbloom Liege's "Clarity Cannon" Ability, Vanquish's "Luminescent Chance" Ability allows you to send a card from your opponent's Main Deck to their graveyard; you MAY select one of the two cards being revealed from the "Clarity Cannon" Ability as those cards are still considered part of their Main Deck while they are being revealed;
■ When this card is played, the owner declares which graveyard and card they are targeting with its effect;
■ Because this card's effect says, "immediately", any responses must be played before this card begins resolving; players are unable to respond to the card that this card targets;
[NEW] - If the symmetry targeted by Relapse stays in play after resolution (Chains, Stellarfalls, Fractured Portals, etc.) and that card becomes frozen, it activates under the owner's control when it unfreezes;
■ This card's effect states that you "play" the target card from a graveyard, which means, if resolved, that the target card comes out of the graveyard and into play during the course of its resolution;
■ This card cannot play a symmetry card from a graveyard that is freeze-locked by Vanciere the Future Phenomenon since the target card technically cannot leave the frozen graveyard;
■ This creature's Ability deals 2 damage to the opposing team in 2v2 format whenever it's revealed, since it specifies "each opponent".
■ When this creature enters play (whether by summon, symmetry effect, switch effect, etc.), its Ability triggers immediately, but symmetry cards can be played in response to its Ability before it begins resolving;
■ You must have at least 1 of all three Rarities (Common, Uncommon, Rare) on your field in order to blow up their energy and cause direct damage to your opponent's Life Points;
- If you do not meet all of the conditions (i.e. missing only 1 Rarity), you lose 2 Life Points when this creature enters play;
- You cannot use this creature's Ability if you do not meet all of the Ability's requirements;
■ Carcery's "Energy Heartpulse" Ability is an all-or-nothing effect: you cannot pick and choose how many energies from each creature to explode for the effect;
■ If you have more than 1 creature of a certain Rarity in play when this Ability triggers, you may choose which of your creatures to use as part of this Ability's effect;
- Due to the wording, you cannot choose multiple creatures of the same Rarity for this effect, it must be exactly one of each Rarity;
- Carcery the Chemical Oddity can choose itself to meet the Rare requirement as part of its Ability since it is a 3-star Rare and it is counted as being 'in play' when it hits the table;