Weekly shop tournaments have the option to alternate between 1v1 and 2v2 format this Season. In 1v1, the normal rules apply, so players can freely mix Chronos into their Eeventide decks during 1v1 weeks. It has been interesting to see which of the new Chrono cards have been mixed into older competitive decks from previous Seasons to keep them relevant. However, since all sanctioned Level 2 & 3 events this Season (re: Qualifiers & Worlds) will only use 2v2, that is the format we will focus on when taking a look at which decks are topping the current meta.
Here's the statistical breakdown of decks used since the beginning of the Season from August 2019 to Present, sorted by popularity:
Not counting a few rogue decks that fall into the ‘Other’ or Guildless category, we are actually looking at a decent spread of various types of decks. Dragonis didn’t see much change, but Skyborn dropped below them in terms of popularity—which, for Angels was a huge drop compared to previous Seasons. Both of those Guilds have definitely had their chance to shine, and their support in terms of card quantity is pretty evenly matched at this point. That said, it's nice to finally see both of these Guilds balance out number-wise.
Meanwhile, long-standing Reveal and Freeze decks have seen a huge uptick with all of the recent support for them in Set 5. They also happen to be evenly split as far as players running decks from each of those Guilds—a good indicator that their new support is nearly equal in terms of excitement and power level! Treefolk decks received a huge boost to their arsenal in the form of new cards like Roaming Skyscraper, Langis and Treeforge Boardroom. Their creature Abilities and new symmetries synergize extremely well hand-in-hand. The Reveal Mechanic was expanded upon immensely, and since it was revealed (pun intended!) that multi-reveals dig deeper into the Main Deck rather than just revealing the same card over and over, the competitive possibilities have really opened up. Last Season, Vastion the World's Hollow was the main revealer, but revealed from hand instead of the deck. Powerful new SRs like Vanciere the Future Phenomenon and Coldcrux, Root of the World can be found in the latest expansion to further boost Treeforge's reveal strategy.
Shardfolk were already a top contender last Worlds and their new support further strengthens them. They already had awesome creature utilities like Chief Bandit, Crystalline Stag and Harpoon Halberdier, but Set 5 really upped their available symmetry toolbox to include versatile freeze support on a competitive level. Now it's fairly simple to freeze energy thanks to cards like Lucia Lievdrahs and Cryogenic Criterion, the latter of which also serves as anti-Chrono support. Encased Runerock has proven immensely popular since the beginning of the Season, highlighting an optional but powerful cost-scaling effect. Perma-freezing cards of all types (energy, symmetries, creatures & Afterthoughts) has become easier than ever. While it's certainly possible to build different types of Shardfolk decks, this Guild in particular could move from a Beatdown-style preference into something much more Control oriented. They've got some particularly good cards that become even more useful in 2v2.
Of course, then we have the ominous new Chrono Guild... Well, more of a time-altering, manipulative, mind-controlling, smoke-wielding, sentient faction that infects almost any Drifters who mess with them...! Chronos have burst onto the competitive scene at long last! Although we saw Chronos introduced to the game for the first time last year in Set 4, it wasn't until Set 5 that we saw their original Afterthought Mechanic and players really got a feel for what they can do. Chronos are currently more popular than any other single Guild on their own, and they're only slightly behind in the popularity race if you were to combine those playing Shardveil and Treeforge (the next two most popular).
Competitive? ✔Check. Challenging? ✔Check. Weaknesses? Sure. Able to Handle Any Matchup? ✔Check. Fun? Oh Yeah.
Now let's take a gander at a new competitive deck built around the big bad of this season...the Devourer of Dimensions! Eroda was teased as the cover character for Set 5 before its release and was met, unsurprisingly, with a neutral or generally underwhelming reception. But the head-scratching ceased as fast as its adversaries when Devourer was the SR discovered to be Eroda's true form.
Despite not having any Afterthought Abilities itself (more on that later), Devourer desperately wants other Chronos in the deck. The beautiful thing is that you can take this build in several different directions. Don't like dedicating so much space to cards that will search out Eroda? No problem. Eliminate draw power for creatures with Abilities that will help you control the board state. Or perhaps you prefer doubling up on your symmetries for early game consistency? Heck, you could even swap out one-ofs for lower rarity Chronos and veer the deck toward Chrono Flood territory. There are more choices to be made than ever before, but be sure your build works for this Season's 2v2 team format.
Speaking of which, 2v2 matches are played best-of-1, so hitting hard and fast could be more crucial. This particular build does just that and gives you room to adjust it to handle your local meta. Fair warning: much like the villainous baddie, the deck is extremely unforgiving; heavy decision-making and timing your plays (almost) perfectly is key, so don't expect to play this deck on autopilot.
The decklist we're looking at here today focuses on getting Eroda out of the Main Deck as fast as humanly possible. The reason? It's energy-hungry. You'll almost never have a reason to hold back energy in your hand; having energy in play will allow you to feed it beneath your Main Deck every turn (even if Eroda isn't there, it can be done via Chains of the Ancient One and Silent Irregularity). So, when it does finally come out, Devourer will either be ready or easily summoned via Eroda's Ascendance--and it'll be strong to boot.
It's also pretty difficult to get a bad opening hand with this deck. Mechanical Hallucination shuts down most early game shenanigans your opponent may have--like Vortex or Glimpse of the Sanctuary. Opponents probably won't bat an eye at you dropping a Silent Irregularity or two into play as if it were a normal creature; you letting them kill it will only swiften their demise when it becomes the Afterthought that enables you to instantly play late game bombs like Chronological Relapse and Tethered to Eeventide. Did you open with Brigantine or Caustic Silhouette? Even better. Put them to work to instantly start cycling through your deck or destroying opposing energy. Even if your starting hand consists solely of symmetries, something like 80% of the time you'll be able to draw or search using either Glimpse or Sign of the Crow. Shrinking your deck, putting energy beneath it and possibly sending Irregularity to grave for additional triggers is also not a bad way to start. All that to say: the deck is very fun so long as you plan ahead and play things in the right order. Regularly checking your hand & graveyard and weighing the possibilities as to what's left in your deck will greatly improve your win percentages with a deck like this.
Finally, we get to the deck's finisher--Devourer of Dimensions. It can trash a Chrono beneath it to literally target any card with an effect or Ability and destroy it...including those that trigger outside of play to stop them from going off! Ideally, Devourer will enter play with 7 or more energy. Remember, you can always leave a blank pile of 3 (or 4 with Glimpse) open, so that when Eroda comes out naturally, or you need to suddenly use Ascendance, all energy that was sucked beneath your Main Deck can be added to wherever you choose to summon Eroda/Devourer.
Whenever you do use its Distort the Dimension Ability to negate and destroy something, you get 2 additional benefits:
1) You get to choose which Chrono beneath Devourer is sent to the graveyard;
2) You get to choose if that Chrono becomes an Afterthought (so long as it has the symbol) instead of going to the graveyard, while still fulfilling Devourer's Ability;
Even if Devourer enters play with a low amount of energy like 3 or less, it will often have at least 3 or 4 Chronos beneath it as insta-destructo fodder. Sometimes that's all you need to clear the toughest opposing forces. Usually, you can 2-shot your opponent since there's several different ways to feed Devourer after it's in play as well.
Surprise Counter-Play Ideas That Your Opponent Won't See Coming:
1) Summon Devourer on top of Eroda by normal means --> use it to attack into opposing creature --> use a card effect like Reversion to bounce Devourer back to your hand (Eroda and all Chronos beneath it stay in play) --> attack again with Eroda --> play Eroda's Ascendance in your Attack Phase to bring Eroda/Devourer back into play & continue attacking with it on the same turn;
2) Let your opponent think you are vulnerable with an open field; after they commit their resources into attacking or pushing for game, use Ascendance to bring Devourer into play (esp. when you have several Afterthoughts) --> respond with its Ability multiple times --> destroy opposing cards, leaving opponent open to direct attack on your next turn;
Many players don't realize that Eroda's Ascendance is more of a late game / backup option, despite being at least a x1 staple in the deck. Playing it early can put pressure on your opponent, but it also leaves you more vulnerable and at less Life Points. If you can summon Devourer normally, by all means do it. Acting like you're playing the long game even with a 'speed' build will only strengthen your position. Another misconception is that you can only play Ascendance a finite number of times before you run out of Life Points. But the truth is that you can not only use Madness Settles as a psuedo-Chains to protect your field, but also to heal yourself back up to 3 Life Points if they've dropped below that!
Devourer's one weakness is being attacked. While it can take out any effect or Ability and put that card out of commission, it can do little on its own to stop opposing creatures from attacking it. Madness Settles can do wonders for it, but other times you'll want to let it die if it's already expended all Chronos beneath it. Regular ol' Chains may be a good deckbuilding choice if you opt to run less creatures. If you do lean more symmetry-heavy, consider your local meta. What seems to be rampant the most? End of the Rift is a highly underrated choice that could perform well if a lot of Vortexes are still going around your locals. Crystal Cove is an obvious choice for additions to the deck core. But play around with it because you might find that those Coves aren't needed if you can quickly and consistently get Devourer going.
When it comes to 2v2, your partner must also be playing a Chrono deck of their own per Season 3's rules. That does not mean, however, that they have to play an identical deck. In fact, you may find that 2 Devourer decks might be a bit counter-productive, even if you starve one to feed the other. Everything can be played strategically, so play around with a team supporting role that will help Devourer shine. You might just find an unstoppable combination!
It's definitely been a challenge to dethrone players who participated in the early season multiplier events at Gen Con and Strategicon, but alas! Some of the top returning players from Seasons 1 & 2 have finally breached the Top 10 on the heels of weekly local tournaments. We are excited to see some new names as well--please continue to do your best! We look forward to everyone's performance throughout the Season. Everyone has a bad run now and again, so don't let a string of defeats keep you down.
It's still pretty early on in the Season, which means it's not at all too late to catch up! This is a great time to start up your own local Exodus tournament scene if you don't have one, and the prizes are getting better and better. Keep reading to see some of those special prizes come to life from players' influence on the game itself!
The new competitive Season kicked off with Shardveil in the lead, a first for their Guild! Staying ahead in the Guild Wars will prove difficult, however, as seen by the recent takeover from Chronos.
Let's take a look at which Promo cards have been distributed so far this Season:
AUGUST/SEPTEMBER 2019 Promo:
Siphon from Thoughts
Type: Symmetry
Edition: Promo
Artist: Thai Vo
Designer: Nyx (Worlds 2018 Finalist)
Set: The Dimension That Disappeared
*NOTE: Redeemed Dream Card Prize Created by Real-Life Player!
OCTOBER 2019 Promo:
Rebecca, Eeventide's First Champion
Type: Symmetry
Edition: Promo
Artist: Tommy Suhartono
Set: The Dimension That Disappeared
*NOTE: Card Illustrated in the Likeness of Real-Life Player!
NOVEMBER 2019 Promo:
Forerunner of Eclipses
Type: Creature — Shardfolk/Mushfolk
Edition: Promo
Artist: Daria Gallyamova
Set: The Dimension That Disappeared
First in line to be released this Season were the Dream-Card Prizes won by Nyx and Rebecca from the first World Championship! Nyx worked closely with EG to create what feels like a special energy that goes in the Main Deck. That card became "Siphon from Thoughts" and basically turns any creature of your choosing into a beast like Vastion the World's Hollow! He also chose Thai Vo as the official Exodus Artist to illustrate his dream card, which went through extensive playtesting up until its release in Aug-Sept. Meanwhile, Rebecca Y. chose to get Drifter artwork illustrated in her likeness! Naturally, we wanted to turn the first World Champion into a card. So, while she may not have had any input in the effect creation process, we can say we're very excited to see this card improve over time as new strategies emerge.
To commemorate Shardveil's first time getting in the lead in Guild Wars, November's Monthly Promo will be "Forerunner of Eclipses". Much like the aforementioned Guild milestone, this card marks the first time in the game's history where a card can change another card's effect altogether! Since the adjustment of creature Abilities becoming the same speed as symmetry cards, we are expecting great things from this icy Mushfolk.
The first of several new Extended Art // \\ Altered Art Promos to be Released:
Finally, today we'd like to announce a brand-new line of limited Promotional cards that will henceforth be labeled 'AA Promos', also known as 'Altered Arts' or 'Alternate Art' Promos! These are designed as exclusive thank-you gifts for our Official Emissaries who work hard to continue bringing Exodus to your neck of the woods. We realize it may be unattainable for some to obtain these special Promo cards, so keep your eyes peeled for other opportunities to get them from time to time.
Example: Contest(s), Giveaway(s), Limited-Time Package(s) and/or High-End Tournament Prize(s).
Official Definition(s):
"Altered Art" means the original card artwork is the mostly the same, only altered in hue or color and released as a new version.
"Alternate Art", on the other hand, means the new version has entirely new artwork, sometimes by a different artist than the original.
These are not to be confused with physically altered cards (such as hand-painted cards)--which, by the way, are still tournament legal so long as an un-altered copy is on hand for reference.
Exodus has always been the TCG that doesn't do reprints, and that will continue to be true. None of the cards found in sealed product will be found in a future sealed product. We believe in providing customers with top value for their dollar as well as preserving the value of older cards whenever possible for collectibility purposes. Promo cards have always been our sort of lifeline in the way that we can push the boundaries a bit. Promo cards are, after all, a means of promoting the game while also doing fun stuff like introducing new cards that shake up the meta between sets!
But isn't changing the artwork of an existing card still a reprint?
Let's take a look at our definition of a reprint: A card previously printed & published in a product, released again in a new set with little to no change(s).
Dimensional Dragon and Dimensional Desperado were probably the closest thing to a reprint in (Set 2) Galaxy Tides. They had all-new artwork, so we consider them Alternate Artwork cards rather than direct reprints. To be fair, they were found in Harmonized Starter Decks in (Set 1) BoC, and then again in boosters with (Set 2) GT, so we can understand why some players viewed them as reprints. The truth is that every aspect of the game is very planned out, however, that doesn't mean there aren't some areas we like to experiment with--and the Dimensional creatures from Sets 1 & 2 were definitely one of those experiments. Sure, the impact was minimal since they had no Abilities. But here we are not talking about AA cards being included in sealed product, so we hope those who obtain these special cards will cherish them! If you had one, would you show it off in your tournament deck or keep it safe in your collection?
We will go on record and say that, much like Twisted Vortex, we have no plans to do more than a single initial printing of the AA Promo line.
How many of each will initially be printed? To keep with Promo card tradition, we won't disclose that number (again with TV being the exception), but we will say this: think along the lines of Limited Edition.
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Existence Games